![]() In the intervening span, many heroes have died. These heroes managed to fight off the demons, saving their civilization from destruction, and sending the demons back to the Hell they came from.īut even in victory, the heroes knew they needed to prepare in order to be ready for the next attack, ten thousand years hence. They were halted by an unprecedented alliance of five factions of heroes who banded together to fight the demons. Ten thousand years ago, the demons were stopped before they could completely destroy things, for the first time. Each time, the demons destroy the civilizations that exist when they arrive, and afterward there is no one to remember the old ways. Tested Slaughter just now, its + work fine.Lore The Demon Invasion of Althea Įvery ten thousand years, a demonic horde attacks the world of Althea. ![]() No idea if Slaughter's + are actually fixed either. The "On Vorpal, enemies are stunned instead" portion of the ability functions correctly. ![]() ![]() I'm assuming these portions of the enhancement are fixed too, otherwise it remains utterly broken.Ģ) Mutillate (hopefully the Bane damage scales as advertised)ġ) Festering Wound (does absolutely nothing)ģ) Hate (doesn't generate extra Threat, taking OP's word for it, haven't personally tested this - I do see mention of "Threat" in the combat log, but it may very well be bugged indeed)Ĥ) Knockout (Ear Smash's upgrade in Occult Slayer): It's supposed to be putting enemies to sleep for 6/12/18 seconds, but in reality they are only CC'd for 1-2 seconds. I'm only seeing 2 issues fixed (Metalline Bond was just a display issue), and 4 still bugged.ġ) Laughter - Last time I tested this it wasn't only the Melee Power not applying properly - the enhancement wasn't granting ANY Fury stacks at all, regardless of whether Slaughter hit or critically hit. ![]() I'm sorry to sour the mood, but I'm not seeing "90% of the fixes" in Lamannia. ![]()
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